[Aether Tuesday] Progress Report

Greetings, Voyagers! it’s Aether Tuesday once again, and we’ve been busy!

Last sunday we had our first public playtest. We’re happy to report that there was a lot of interest in it, which means we’ll have plenty of players going forward.

Hopefully you’ll come over to our Discord server and join us for next week’s playtest! 

My apologies for the short length of this Aether Tuesday update, but we’ve been very busy tightening up the rules for the playtest. In particular we had things like 10’ of future rope weighing 10 pounds, and a 2 pound cell phone.

So I’ll leave you all with a small glimpse into Fulgori government television. 

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Always give thanks to King Fulgor, and we’ll see you next Aether Tuesday, Voyagers! 

[Aether Tuesday] Discord and Playtesting

Greetings Voyagers! It’s Aether Tuesday again and we have some big news!

First of all, we’re opening our Discord server up to the public! Now you can come, hang out and talk tabletop with us! In addition to just hanging out, we use our Discord to make announcements, hold surveys and more importantly, we’re going to be using it for our playtests!

Click the Discord icon to join!

 

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Yes, you did read correctly, we're going to be starting weekly playtests to test and refine our new mechanics. If you're familiar with Savage Worlds already then the rules will be easy to learn, but if you haven't played Savage Worlds, or even a Tabletop RPG, before that's fine too - as long as you're patient and willing to learn!

If you want to join us in our play tests, join us at our Discord and post about your interest in the #Playtest channel

That's all for now, Voyagers! See you on Discord! (And next Aether Tuesday!)

[Aether Tuesday] Poster Concepts + Kickstarter Prep

Hello again, Voyagers! It’s Aether Tuesday again, but we’re sadly still really busy with Kickstarter preparations and planning.

We’re currently going over what way would be best to handle printing and kickstarter fulfilment. We’ve gotten a quote back from one of the printers, and it’s a little higher than we were hoping, but probably doable if need be. We’re also looking into both DriveThruRPG and Studio2 publishing.

Both DriveThruRPG and Studio2 Publishing do on-demand printing and can help handle backer reward fulfilment, which would be a great boon to us, since we don’t exactly have a distribution network of our own.

In the meantime, I’ll share another piece of concept art with you.

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This is a sheet of concept thumbnails for Aether Adrift’s cover art or promotional posters. We’re both pretty fond of a lot of these designs, but we decided that Design #4 would make for the best cover.

I have a WIP of design 13 in the works for use as some spot art or a poster. Would you like to own any of these as posters? Let us know in the comments below!

That’s all for now, Voyagers! See you next Aether Tuesday!

[Aether Tuesday] Preparing for the Kickstarter Launch

It's Aether Tuesday again, Voyagers! and I'm slightly ashamed to say we almost missed it!

But for good reason - We've been focusing a lot of our attention on preparations for the launch of Aether Adrift's Kickstarter campaign next month. We've been gathering estimates and quotes for printing costs, figuring out what kind of accessories we can realistically include and trying to figure out what our final stretch goals should be.

So to make up for it, here's a look at a WIP Voyagers recruitment poster.

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That's all for now. See you next Aether Tuesday, Voyagers!

[Aether Tuesday] The Things You Wanted To See More Of!

Hello again, Voyagers! It's Aether Tuesday again, and today I've gathered up all of your feedback to answer your questions and comments.

Let's start from the top. Out of the people kind enough to leave feedback, what is the fan favorite character race?

Favorite Player Races

It seems like the Fulgori are our current fan favorites! Voyagers can't seem to get enough of their thick tails and authoritarian charm!

Let's move on to some reader questions and comments.

Ian Asked: "Can you give an estimate of percentage of how far you are along?"

I don't think I could give a percentage, but I can tell you that we've been working on this for over 2 years now, and we have a lot of the groundwork laid. We have the broad strokes of the setting, the factions in place, the big ideas.

Mechanically the game is a lot earlier. I'd say we're about 10 - 20% done with rules. We have basic weaponry for each culture and a list of ideas for the Precursor gear, but nothing is set in stone yet. We also have the basics for the terrain generation and gear modification written, but it will need tweaking and adjustments that we can't make until we do some serious testing.

Nehm Asked: "What's the main thing that help keeps you focused on making the game?"

Min: Seeing how much interested people are when I show them the concept work and tell them about the setting and races really keeps me pushing. I love building worlds and I've been wanting to make a game since high school, so this is also just a massive passion project for me.

Sam: Having played RPGs all my life, I want to for once make something instead. Having a sense of accomplishment where I can say "I made that" and have made something others will enjoy.

Nehm also asked to hear about more Robot History

Robot history in the Aether Adrift universe is just a continuation of our own robot history from the real world. They've been advancing more and more so that they could continue to do jobs too dangerous or specialized for humans, and to be able to support humans in other jobs. On the colony ship Albatross, the Robots were charged with maintaining the ship and monitoring crew safety while most of the human crew were in cryo sleep.

Robots are only supposed to have simulated personalities, though being active for 20+ years without regular human maintenance has allowed some to develop quirks and personalities beyond their original programming to some degree.

Casca Commented: "I'd really be interested in seeing the kind of gear voyagers utilize"

I will dedicate a full post to this later, but I'll give you a little taste of some of their non-combat tech.

The standard Voyager Uniform is a survival suit designed to keep its wearer warm in cold climates and cool in hot climates. It can keep you comfortable in a 90 ºf summer day or a 20 ºf Winter afternoon,  but you'll need extra protection for extremes.

Their armor is made of sturdy polymer plates that can normally be easily 'printed' if they have materials, but their situation has them in short supply.

They carry E-canteens and E-rations (The E stands for Electronic) that can heat or cool their contents, and because they're electronic they don't require disposable chemical elements.

Every Human Voyager has a PoCom. It stands for Pocket Computer, and it's basically a super powered cellphone. They can call each other (though range is limited because they don't have a satellite system), record pictures/audio, store data, everything a cellphone can, but they have much more storate capacity and they have attachments for specific functions like medical scanning, and forensic analysis.

Lynx asked about: "The interaction of the Fulgori and the Mikwa. what the Fulgori rebels feel about the Mikwa."

The Fulgori and the Mikwa have conflicting ideals. Mikwa believe that hand craftsmanship and individuality is the most important thing, whereas Fulgori strive for mass production and conformity for the sake of efficiency. The Mikwa and Fulgori seem to have had some sort of friendship or alliance in the past, because many Mikwa firearms and vehicles are retooled Fulgori equipment that has been in maintained or repurposed for over 100 years.

Currently the Fulgori see the Mikwa as a nuisance that stands between them and their goals, often pushing into Mikwa land to gain access to Precursor ruins that their settlements have sprung up around.

Fulgori Rebels' opinions about the Mikwa vary. Mikwa are sometimes distrustful of the rebels and they are rarely seen working together, though there have been cases of Mikwa teaching the rebels how to provide for themselves, whether it be out of pity or genuine kindness.

Neko wants to see: more about the landscape/animals and technology they create or piece together.

I think there might be enough information there to do a full Aether Tuesday post, so I'll have to get back to this later.

Iygua wants to see: "more in the way of big-boss type enemies. The kind that you fight at the end of the campaign."

Check out our free one sheet adventure 'Scientist Snatch' for a look at an up coming 'big boss'. Beyond that, here's a concept for what could be a pretty scary boss.

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That's all for now, Voyagers!

If you'd like to have your questions answered, tell us what you'd like to see more of, or just give us your thoughts, please don't hesitate to fill out our Reader Feedback Form! We're always eager to hear back from you!

See you next Aether Tuesday!

[Aether Tuesday] Reader Feedback + Art

Happy Aether Tuesday, Voyagers! This week we want to get some feedback and see what you think of what we have going on here. Then after that, I want to show off some concept art and ideas for things we want to put in the game.

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The form below has some simple questions that will give us an idea of where to go with Aether Tuesday content, so we can give you more of what you want to see; We'd greatly appreciate it if you would take a few minutes to fill it out for us!

What is a: Mikwa, Fulgori(Rebel), Robot, Human

Alright, now that you've filled out and submitted the questionnaire (and definitely haven't simply skipped the form to look at the art) we can look at the art!

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Here we have a bishounen swordsman (So sugoi!). A very elegant swordsman that wields a giga blade with grace and finesse. He's a candidate for one of the iconic human characters.

More importantly, however, is the Admiral next to him. That is the Admiral of the Albatross. I was sort of thinking of Jet from Cowboy Bebop while drawing him, and I'm pretty sure that's noticeable. He's not fully fleshed out yet, but he's a seasoned ship admiral, very experienced in taking ships between planets in the Sol system.

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These are some quick robot sketches to show off some of the unique features they can get during character creation. From left to right we have a Collapsible Arm Cannon, a Collapsible Arm Blade, 'Mobility Mode' Which lets them move faster with collapsible wheels in their feet or legs, and the Tow Hook which can be used to climb or to drag and lift things.

The two pictures at the bottom are just a couple of faces. trying to get a feel for how robots should look, because it's been a little inconsistent.

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And, the last image for today, we have what we're calling a mimic slime. They're little gooey boys that seem to like to mimic the shape of other creatures and thinks they can see. Here we have a mimic slime impersonating a fulgori scientist while he takes notes.

That's all for today, Voyagers! I can't wait to see what you all have to say!
See you next Aether Tuesday!

[Aether Tuesday] The World and The Precursors

Hello again, Voyagers! You didn't forget what day it is did you? it's Aether Tuesday! Today we're going to be talking about the world the game is set on and the Precursors, a civilization that once inhabited it.

A precursor facility nestled into the mountains, a Voyager team preparing to enter.

A precursor facility nestled into the mountains, a Voyager team preparing to enter.

The world that the crew of the Albatross is stranded on is completely uncharted by man, with geographical features that seem to fly in the face of science. The primary land masses are actually floating islands, suspended in the air above a dense ocean of clouds that obscures the true surface of the world, if there even is one.

Each of these islands has the potential to have their own unique biome with their own unique flora and fauna. These biomes range from relatively normal, if oddly colored forests, grassy plains, mountains and deserts to those never seen on earth like dark swamps flowing with glowing water, forests with towering mushrooms in place of trees and Twinkling deserts of multi-color glass.

A brave Voyager wades through a luminescent swamp.

A brave Voyager wades through a luminescent swamp.

The islands float independently of each other, sinking or rising and moving around the surface at their own pace. Travel between the islands would be impossible without some sort of flying machine, and even then the wind currents and large creatures seen flying in the space between them would pose a significant challenge to overcome.

A feature common to many of these islands is the presence of strange and ancient structures. While they are all but abandoned by their original owners, they house technology that makes even the advanced human technology look primitive by comparison. Explorers have found devices that create Hard Light constructs, materials that are both incredibly light and durable, machines that defy the laws of gravity, but most importantly Nanotechnology. This nanotech allows the the user to manipulate nanoparticles and perform feats that may as well be fairy tale magic.

in the absence of their precursor masters, the defenses of these facilities still function. They come in a variety of shapes and sizes designed for specific tasks or environments. Many of the security robots roam the halls of these structures following the programming instilled within them, but others worn down by time have gone dangerously haywire. Some of them merely incapacitate while others will viciously kill without warning. Some may warn or even aid the explorers, but some still lurk in the shadows waiting to strike against the unaware. The sheer variety of these drones means that a Voyager can never truly know what to expect.

A variety of Precursor security drones.

A variety of Precursor security drones.

As if the security drones weren't bad enough, fulgori can sometimes be found skulking around the abandoned facilities, hoping to bring back some valuable prize to their leader. Luckily the security systems guard against fulgori scavengers just the same.

Not all of the technology hidden within these ruins is beneficial, however. Some facilities contain things better left alone. Rage viruses, insane AI and Toxic chemicals are only some of the dangers unearthed from these ruins. All the more reason to find them before the fulgori do.

That's all for today, Voyagers!
See you next Aether Tuesday!

[Aether Tuesday] Special Surprise!

Hello, again, Voyagers! It's Aether Tuesday and we've decided to give you a very special surprise today!

I'm sure you remember these stunning adventurers

I'm sure you remember these stunning adventurers

Today marks the release of our first official Aether Adrift adventure! This One Sheet adventure tasks your team with rescuing a human scientist from the Fulgori Empire before they can leverage his extensive knowledge of Precursor technology for some nefarious means!

We're also giving you 6 pre-made characters so that you can get a taste of some of the new things we're bringing to the table with Aether Adrift and two pages of printable character standees so you can easily play this on a tabletop!

You will need either a copy of Savage Worlds Deluxe, or the Savage Worlds Test Drive in order to play this. Savage Worlds Deluxe is only $10, and if you buy it, make sure you select physical copy. It's the same price and you get a free PDF!

I haven't personally read through the Test Drive, but I think it should be adequate. The character sheets have all of their Edges, Hindrances and abilities written out, you just need the core rules.

You can find download links for all of the pre-made characters, the Scientist Snatch adventure and the printable standees on our new Downloads page right now!

That's all for today, Voyagers! Have fun with that adventure and please feel free to send us feedback at demonskunkstudios[at]gmail.com or by leaving a comment here!

See you next Aether Tuesday!

[Aether Tuesday] Fulgori Rebels

Happy Aether Tuesday, Voyagers! This week we're going to talk about the devious defectors from the Fulgori Military. the Fulgori Rebels!

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The Rebels, as their name might imply, oppose King Fulgor's regime. It takes a lot to get a Fulgori to leave the comfort of their old life; Being fed, clothed and housed for simply doing your job is a wonderful deal after all. So what happened to these Fulgori that caused them to leave the safety and security of their old regime?

It's different for each fulgori. Some of them found their lot in life unfair - dredging hours away in the mines only to be given the same as those who shuffle papers in the comfort of an office is unappealing to many. Some are criminals and leeches who would rather flee the regime than answer for their crimes and do an honest day's work, but far and away the most numerous and sinister cause for rebellion is The King's own suspicions and the consequences they bring forth.

Sometimes hard working citizens simply... Disappear with no explanation, no one knows where they go. Their disappearances are often blamed on the Rebels, claims that they were killed in a terror attack, or kidnapped to be tortured for their amusement. More disturbing, however, is when they say nothing at all; Superiors, workmates and sometimes even family members claiming that they never even existed. The fear of something like that happening to them or their family is enough to run some Fulgori out of their homes, to join the rebellion before some shadowy hand can whisk them off to an unknown fate.

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Despite their relative freedom from the regime, life in Rebel settlements and bases is far from pleasant. They have to scrape together a life from dirt and scrap metal. Because fulgori work one job for life, many don't have skills like construction and farming so they learn through painful trial and error. Made worse is the fact that all defectors are permanently marked enemies of the state with kill on sight orders should any of them be seen, so they have to hide their meager scrapings or see them all razed by the much better equipped military.

The only gear they have available to them is what they brought with them when they defected and what they manage to steal from dangerous raids on military facilities. The rare rebel base has a gunsmith or blacksmith, but most of the time they have to repair and maintain what they have through trial and error.

Despite the rebels' position at odds with Fulgor's empire, they are suspicious of Humans, and vice versa. Rarely, friendly mikwa will lend their knowledge to help rebel fulgori fend for themselves. Despite their suspicion, a number of rebel fulgori have joined with the Voyagers. Although they are slow to trust eachother the fulgori's natural urge to form small group bonds can lead to very tightly knit teams.

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That's all for now, Voyagers! See you next Aether Tuesday!